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Visual Designer and 2D Animator for the video game Cards & Fables

(Currently in development and testing phase)

I am currently working as the lead visual designer and 2D animator for the independent video game Cards & Fables. My responsibilities include creating character sprites, assets, background illustrations, UI design, icons, cards ilustrations and all 2D animations. For this, I have used specialized software such as Figma, Photoshop, Spine and After Effects. David Navarro is the programmer and game designer.

Modular and animated BG

Multi-layered background design for a forest biome. Features modular day and night cycles with tileable assets for procedural environment generation.

UI and HUD design

UI/UX design featuring multiple animated elements and a combat HUD.

The Dragon

If every story or fable has a dragon, then this one breathes fire. It was manually designed and drawn layer by layer in Photoshop; subsequently, the rigging and animation were done in Spine before being implemented into the game engine.

The Rogue

Sometimes tipsy, other times deadly.

The Mage

Wingardium Leviosa

The Warrior

Yes, of course, a classic: we have a warrior as the main character.

Spider

Forest biome enemy.

Princess

Castle Boss.

King

Castle Boss.

Leprechaun

Forest biome enemy.

Angry tree

Forest biome enemy.

Archer

Forest biome enemy.

Vulture

Desert biome enemy.

Pilferer

Desert biome enemy.

Currently in development and testing phase

Cards and Fables video game

Design and sketches of the characters, cards and icons

Using Photoshop and Spine